01 June 2008

finished !!!

and theeen, i carefully placed the render of the textured, animated and lit Binbody and Binlid into After Effects on top of the footage.  the alpha channel is picked up straight away and taken out.  then the shadow pass goes on top of this, the layer is set to 'multiply' and then blam, the shot is done.  a minor adjustment to the opacity from 100% to about 80% makes the shadow look all the more convincing.  it's all about subtlety.

i found some sounds to play with and left it to Jordan to do that part..  sounds are half of what makes this piece, and he did an excellent job of it i must say.  he also made the rusty texture used on both Binbody and Binlid, this ensured that they fit together as a pair, just like me and Jordan *smile*.  i just mapped his rusty texture onto Binlid's back.  this was left to a last minute job, the important stuff was out of the way.  i made the rest of the textures used on Binlid by playing with noise and bump maps in Cinema4D.  

i'm so pleased with the result..  it was such a relief to get it done and to see it from scratch and see the results looking this good is so satisfying !  

good stuff !

No comments:

Post a Comment