01 May 2008

Binlid's first rig

i wanted to animate using IK and NOT bones or joints.  they consume lots of time which, on this project i don't have.  so the components were placed into a hierarchy, ready for animation.  it's that simple.  rig test soon to come...  in the above image you can see the green lines of the IK chains, i think the white dots are the various goals.  below is a screenshot of the hierarchy system used, hope it makes sense...

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