24 February 2008

problems do have solutions !

I FOUND OUT WHY MY 3D THINGYS KEEP FLOATING NOW !  when creating the camera solve in PfHoe i quickly realised what the orient scene button actually does..  can't remember if Boujou has this button, or maybe i neglected to pay attention to it..  work continues to decide which program is better suited to my needs.  this morning i have learnt that orienting the scene is what makes 3d thingys stick to the floor and not float about !  and it wasn't a problem with my QuickTime.  wooop...

here is an example of what happens when the scene is not oriented properly...  the camera is also moving too fast for the points to be trackable in pfHoe.  The movement must be slower and a lot more steady for the shot to be successful...  

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